T333 Engaging the Next Generation of Geoscientists: Effective Educational Strategies That Broaden Participation and Prepare Diverse Learners for Advanced Study and Careers in the Earth Sciences
Wednesday, 22 October 2014
1:00 PM - 5:00 PM
217/218
VIRTUAL GRAND CANYON FIELD TRIPS AS MOBILE GAMES FOR GEOSCIENCE EDUCATION
Paper number: T333-6
Program: Technical Sessions
Time: 2:20 PM – 2:35 PM
Authors
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Joel PedersonUtah State University, Logan, UT
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Brett SheltonBoise State University, Boise, ID
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Andrew WalkerHouston, TX
Abstract
Initial pilot testing of the geologic time module had the students ranking the degree of fun and difficulty of the game as well as their familiarity with the concepts. Content familiarity was evaluated pre and post intervention and showed a modest 17% improvement in comprehension ranking. Most felt the module helped them improve their understanding of the material and found the game relatively easy and/or fun to play. Rigorous testing focused on comprehension and student motivation continues using the refined game modules in introductory geology classes at four diverse post-secondary institutions: Porterville Community College (CA), Utah State University Eastern, University of Wisconsin Oshkosh and Gustavus Adolphus College (MN). Our early results suggest that presenting concepts through mobile devices, a medium deeply familiar to today’s undergraduates, and taking advantage of motion and orienteering aspects is a viable method for making geoscience instruction engaging for those communities not able to take a real field trip to Grand Canyon.