T239 Leveraging Virtual Spaces for Geoscience Education: Exploration and Learning through Augmented and Virtual Reality (Posters)
Wednesday, 12 October 2022
9:00 AM - 1:00 PM
Exhibit Hall F
THE MYSTERY OF LEHIGH GAP: A VR EDUCATIONAL GAME
Paper number: T239-9
Program: Technical Sessions
Time: 9:00 AM – 1:00 PM
Authors
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Robson AraujoLehigh University, Bethlehem, PA
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Alec BodzinLehigh University, Bethlehem, PA
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Thomas HammondLehigh University, Bethlehem, PA
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Chad SchwartzLehigh Gap Nature Center, Slatington, PA
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Brian BirchakLehigh Gap Nature Center, Slatington, PA
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Josie KoelschLehigh University, Bethlehem, PA
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Mayra Anoat PerezLehigh University, Bethlehem, PA
Abstract
Games have potential to advance multiple learning goals including conceptual understanding, process skills and practices, epistemological understandings, and players’ attitudes, identity, and engagement with for example, individuals from non-dominant racial, ethnic, or economic backgrounds. Gamified VR focuses users’ attention on learning tasks using content, animations, video, and narration to create a highly immersive learning experience. VR lessons promote improved access to environmental content, especially when learning about anthropogenic changes. Users of our initial prototype found the games engaging and reported that the game helped them to understand how raw materials were mined and transported to a zinc smelting plant. The players noted that the games enhanced their understanding of the industrial processes involved with zinc ore.
Geological Society of America Abstracts with Programs. Vol. 54, No. 6
doi: 10.1130/abs/2022AM-381550
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